Table of Contents

Method SetU3dPath

Namespace
BitMiracle.Docotic.Pdf
Assembly
BitMiracle.Docotic.Pdf.dll

SetU3dPath(string[])

Sets names of view nodes within the 3D artwork that specify camera-to-world transformation matrices. Meaningful only when TransformationSource is U3dPath.

public void SetU3dPath(string[] u3dPath)

Parameters

u3dPath string[]

A sequence of one or more strings used to access a view node within the 3D artwork. Must not be null or empty when TransformationSource is U3dPath. Must not contain null items.

Remarks

The first string in the array is a node ID for the root view node. Each subsequent string is the node ID for a child of the view node specified by the prior string. Each view node specifies a 3D transformation matrix; the concatenation of all the matrices forms the camera-to-world matrix.

When u3dPath contains a single string, it is written as a CosString object in a PDF file.