Table of Contents

Method GetU3dPath

Namespace
BitMiracle.Docotic.Pdf
Assembly
BitMiracle.Docotic.Pdf.dll

GetU3dPath()

Gets names of view nodes within the 3D artwork that specify camera-to-world transformation matrices. Meaningful only when TransformationSource is U3dPath.

public string?[]? GetU3dPath()

Returns

string[]

A sequence of one or more strings used to access a view node within the 3D artwork.

Remarks

Default value: null.

The first string in the array is a node ID for the root view node. Each subsequent string is the node ID for a child of the view node specified by the prior string. Each view node specifies a 3D transformation matrix; the concatenation of all the matrices forms the camera-to-world matrix.

In PDF files, U3DPath might be written either as a CosString or CosArray objects. For a CosString object, this method returns an array with a single item.