Namespace: BitMiracle.Docotic.Pdf
public enum Pdf3dLightingStyle
Public Enumeration Pdf3dLightingStyle
Member name | Value | Description | |
---|---|---|---|
Artwork | 0 | Lights as specified in the 3D artwork. This has the same effect as if the 3D lighting scheme is omitted. | |
None | 1 | No lights shall be used. That is, lighting specified in the 3D artwork shall be ignored. | |
White | 2 | Three blue-grey infinite lights, no ambient term. Light 1: color { 0.38; 0.38; 0.45 }, direction { -2.0, -1.5, -0.5 }. Light 2: color { 0.6; 0.6; 0.67 }, direction { 2.0; 1.1; -2.5 }. Light 3: color { 0.5; 0.5; 0.57 }, direction { -0.5; 0.0; 2.0 }. | |
Day | 3 | Three light-grey infinite lights; no ambient term. Light 1: colour: { 0.5; 0.5; 0.5 }, direction { -2.0; -1.5; -.5 }. Light 2: colour: { 0.8; 0.8; 0.9 }, direction { 2.0; 1.1; -2.5 }. Light 3: colour: { 0.9; 0.9; 0.9 }, direction { 0.02; 0.01; 2.0 }. | |
Night | 4 | One yellow; one aqua; and one blue infinite light; no ambient term. Light 1: color { 1; .75; .39 }, direction { -2.0; -1.5; -0.5 }. Light 2: color { 0.31; 0.47; 0.55 }, direction { 2.0; 1.1; -2.5 }. Light 3: color { .5; .5; 1.0 }, direction { 0.0; 0.0; 2.0 }. | |
Hard | 5 | Three grey infinite lights; moderate ambient term. Light 1: color { 0.5; 0.5; 0.5 }, direction { -1.5; -1.5; -1.5 }. Light 2: color { 0.8; 0.8; 0.9 }, direction { 1.5; 1.5; -1.5 }. Light 3: color { 0.9; 0.9; 0.9 }, direction { -0.5; 0; 2.0 }. Ambient: color { 0.5; 0.5; 0.5 }. | |
Primary | 6 | One red; one green; and one blue infinite light; no ambient term. Light 1: color { 1; 0.2; 0.5 }, direction { -2; -1.5; -0.5 }. Light 2: color { 0.2; 1.0; 0.5 }, direction { 2.0; 1.1; -2.5 }. Light 3: color { 0; 0; 1 }, direction { 0.0; 0.0; 2.0 }. | |
Blue | 7 | Three blue infinite lights; no ambient term. Light 1: color { 0.4; 0.4; 0.7 }, direction { -2.0; -1.5; -0.5 }. Light 2: color { 0.75; 0.75; 0.95 }, direction { 2.0; 1.1; -2.5 }. Light 3: color { 0.7; 0.7; 0.95 }, direction { 0.0; 0.0; 2.0 }. | |
Red | 8 | Three red infinite lights; no ambient term. Light 1: color { 0.8; 0.3; 0.4 }, direction { -2.0; -1.5; -0.5 }. Light 2: color { 0.95; 0.5; 0.7 }, direction { 2.0; 1.1; -2.5 }. Light 3: color { 0.95; 0.4; 0.5 }, direction { 0.0; 0.0; 2.0 }. | |
Cube | 9 | Six grey infinite lights aligned with the major axes; no ambient term. Light 1: color { .4; .4; .4 }, direction { 1.0; 0.01; 0.01 }. Light 2: color { .4; .4; .4 }, direction { 0.01; 1.0; 0.01 }. Light 3: color { .4; .4; .4 }, direction { 0.01; 0.01; 1.0 }. Light 4: color { .4; .4; .4 }, direction { -1.0; 0.01; 0.01 }. Light 5: color { .4; .4; .4 }, direction { 0.01; -1.0; 0.01 }. Light 6: color { .4; .4; .4 }, direction { 0.01; 0.01; -1.0 }. | |
CAD | 10 | Three grey infinite lights and one light attached to the camera; no ambient term. Light 1: color { 0.72; 0.72; 0.81 }, direction { 0.0; 0.0; 0.0 }. Light 2: color { 0.2; 0.2; 0.2 }, direction { -2.0; -1.5; -0.5 }. Light 3: color { 0.32; 0.32; 0.32 }, direction { 2.0; 1.1; -2.5 }. Light 4: color { 0.36; 0.36; 0.36 }, direction { 0.04; 0.01; 2.0 }. | |
Headlamp | 11 | Single infinite light attached to the camera; low ambient term. Light 1: color { 0.8; 0.8; 0.9 }, direction { 0.0; 0.0; 0.0 }. Ambient: color { 0.1; 0.1; 0.1 }. |